A choreographer stated actionable claims for direct and contributory infringement of his copyrighted choreographic work by defendant’s virtual animation as part of a video game. The complaint alleged a plausible similarity between his work’s selection and arrangement of choreographic elements–body position, body shape, body actions, transitions, use of space, timing, pauses, energy, canon, motif, contrast, and repetition–and defendant’s virtual animation. The claim was properly actionable even if the copied portion of the copyrighted work was short and a small portion of that work.